Professions

All details are WIP.

Player and non-player characters can act as professional trainers. They provide the books that teach the recipes, blueprints, and schematics needed to craft.

Armor smithing - broken into specializations based on the resource. A single player can eventually master both specializations. For example, metal provides plate, chain, and scale armor. Leather provides hide, leather, and studded armor.

Artisan - jewelry, decoration, player cosmetics.

Carpentry - furniture, pieces needed for construction, and storage.

Construction - needed to create, improve and maintain a building.

Cook - craft beneficial food and drink for players and NPCs.

Farming - gather resources to create food and drink.

Fishing - gather resources for food.

Hunting - gather resources for leatherworking.

Scholar - write books (used to teach workers and trade).

Mercenary - take or direct mercenary jobs.

Mining - gather resources for blacksmithing, weapon smithing, armor smithing, and construction.

Mystic - enchantments for gear, items, and furniture.

Physician - potions, healing salves, poisons, etc.

Tailor - player cosmetics (cloaks), very light armor, etc.

Tinker - utility items, decorations, traps, etc.

Weapon Smith - broken into specializations based on the resource. A single player can eventually master both specializations. For example, metal provides metal weapons, wood provides staves, bows, etc.

Woodcutter - gather resources for carpentry.

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