Age of Zalmoxis
  • Age Of Zalmoxis
  • Gameplay
    • Narrative Content Model
    • Character Skills
    • Creating a character
      • Summoning
      • Incarnation
      • Origin Souls
    • Riding
      • Horse breeding
    • Marketplace
      • Bank
    • Professions
    • Territory
      • Land Chests
      • Land Tokens
      • Land Plots
      • Staking the Land Chests
      • Land Chests opening
      • KYC / KYB
      • Prices & Discounts
    • PvP Tournaments
    • Buildings
      • Profession Buildings
      • Entertainment Buildings
    • Items
  • Technology
    • Unreal Engine 5
    • Blockchain
  • Key Metrics
    • Past Revenue Stream
    • Future Revenue Stream
  • $KOSON Token
    • Burning Mechanism
    • Allocation & Unlock Schedule
    • Play 2 Earn
    • Staking & Rewards
      • Origin & Summoned NFT Staking
      • Land Chest NFT Staking
      • KOSON Staking
    • Metabonding
    • Ecosystem Fund
    • Wenmoon Studios
    • Public Sale
    • Private Sale
    • Seed
  • Team
  • Roadmap
  • Community
  • Legal
    • Terms of Service Agreement
    • Responsible Risk Disclosure Policy
    • Privacy Policy
Powered by GitBook
On this page

Gameplay

Bringing life to the ancient Dacian period

PreviousAge Of ZalmoxisNextNarrative Content Model

Last updated 2 years ago

Players will create a character and participate in a living world. Player characters grow by gaining experience through combat, narrative content, events, crafting, dungeons, and other means. There's a lot to do.

Heroic Souls - Players who purchase a heroic soul are demi-god characters with profound, unique traits. These demi-gods can summon other souls, which become playable characters. Those new souls can summon more souls. More on .

Action combat - players can pick from nine fighting styles, each with unique and visually exciting mechanics. Read about .

Dynamic content model - Besides traditional, static quests, the content will react to world events—more under .

Adventurous instances - Dungeons, raids, and events for individuals and teams to hack and slash through progressively. These feature exciting and challenging boss fights, reward gear and resources and affect the overall world story.

Territory - There are five biomes in the world of AoZ. Players can own plots of land in these biomes, affecting the events that occur here. More on .

Player cities - Landowners, or the players who rent the land, can set up buildings, provide services, hire workers, and provide narrative, roleplay, and crafting content.

Tournaments - players can challenge each other in gladiatorial battles as individuals or teams in player-run cities or the capital. Glory, fame, and riches will be fought over.

Deep crafting system - Items can be made for players, their homes, and their land.

Marketplace - an auction house, bank, and related commerce systems will exist both in-game but are accessible outside the game. In-game items can be bought or sold at the using the $EGLD and/or token. These items can be acquired by looting monsters, discovering treasure caches, crafting, etc.

Unlike other games, Age of Zalmoxis doesn't require the player to pay for the game, a subscription, or any prepaid game cards. Instead, the game has two free-to-play ways: lending a character by splitting profits from the game or using a Dream Soul and experiencing the game in a Demo version.

However, people interested in grabbing an Origin Hero Soul can find them on our . Six types of Soul represent different elements that players can redeem in-game when customizing their avatar.

A 7th type can be uncovered by owning all six elements and creating a .

Players are owners of their assets. Therefore, they can buy and sell at any time assets using the $ELGD and/or token in the .

Heroic Souls here
Fighting Styles here
Organic Content Model
Territory here
Marketplace
$KOSON
Marketplace
summon
$KOSON
Marketplace