Age of Zalmoxis
  • Age Of Zalmoxis
  • Gameplay
    • Narrative Content Model
    • Character Skills
    • Creating a character
      • Summoning
      • Incarnation
      • Origin Souls
    • Riding
      • Horse breeding
    • Marketplace
      • Bank
    • Professions
    • Territory
      • Land Chests
      • Land Tokens
      • Land Plots
      • Staking the Land Chests
      • Land Chests opening
      • KYC / KYB
      • Prices & Discounts
    • PvP Tournaments
    • Buildings
      • Profession Buildings
      • Entertainment Buildings
    • Items
  • Technology
    • Unreal Engine 5
    • Blockchain
  • Key Metrics
    • Past Revenue Stream
    • Future Revenue Stream
  • $KOSON Token
    • Burning Mechanism
    • Allocation & Unlock Schedule
    • Play 2 Earn
    • Staking & Rewards
      • Origin & Summoned NFT Staking
      • Land Chest NFT Staking
      • KOSON Staking
    • Metabonding
    • Ecosystem Fund
    • Wenmoon Studios
    • Public Sale
    • Private Sale
    • Seed
  • Team
  • Roadmap
  • Community
  • Legal
    • Terms of Service Agreement
    • Responsible Risk Disclosure Policy
    • Privacy Policy
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  1. Gameplay
  2. Buildings

Profession Buildings

All details are WIP.

Profession buildings are required for crafting professions. They can be found in cities or built on player-owned land. The list below is a work in progress.

Smithy - Armorsmithing and Weaponsmithing

Workshop - Carpentry and Construction

Kitchen - Cooks make food from

Stable - Breed horses

War Horse Training - Train and gear up your horses

Studium - Scholars, Mystics, and Physicians

Tailorshop - Tailors

Craftshop - Artisans and tinkers

Granary - Stockpile farming harvest

Pier - Small dock for fast travelling, trading and stockpiling

Hunting / Fishing Lodge - Stockpile fish, meat and leather

Trading Post - Marketplace (where owners set the fees)

Port - Fast travel, Marketplace

Bookmaker House - Bets on horse racing and other ancient sports

Resource sites

Resources can be gathered worldwide, but these resource locations allow mass production.

Farms - Grow crops and harvest on a scheduled basis

Stone Quarry - Extract and stockpile stone for building

Lumber / Saw Mill - The place where logs are cut into lumber for Workshop

Claypit - Extract and stockpile clay for building

Fishing / Hunting Lodge - Stockpile fish, meat and leather

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Last updated 2 years ago