Professions
All details are WIP.
Player and non-player character can act as profession trainers. They provide the books that teach the recipes, blueprints, and schematics needed to craft.
Armor smithing - broken into specializations based on resource. A single player can eventually master both specializations. Metal provides plate, chain, and scale armor. Leather provides hide, leather, and studded armor.
Artisan - jewelry, decoration, player cosmetics.
Carpentry - furniture, pieces needed for construction, storage.
Construction - needed to create, improve and maintain a building.
Cook - craft beneficial food and drink for players and NPCs.
Farming - gather resources to create food and drink.
Fishing - gather resources for food.
Hunting - gather resources for leatherworking.
Scholar - write books (used to teach workers and trade).
Mercenary - take or direct mercenary jobs.
Mining - gather resources for blacksmithing, weapon smithing, armor smithing, and construction.
Mystic - enchantments for gear, items, and furniture.
Physician - potions, healing salves, poisons, etc.
Tailor - player cosmetics (cloaks), very light armor, etc.
Tinker - utility items, decorations, traps, etc.
Weapon smith - broken into specializations based on resource. A single player can eventually master both specializations. Metal provides metal weapons, wood provides staves, bows, etc.
Wood cutter - gather resources for carpentry.
Last modified 6mo ago
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