Age of Zalmoxis
  • Age Of Zalmoxis
  • Gameplay
    • Narrative Content Model
    • Character Skills
    • Creating a character
      • Summoning
      • Incarnation
      • Origin Souls
    • Riding
      • Horse breeding
    • Marketplace
      • Bank
    • Professions
    • Territory
      • Land Chests
      • Land Tokens
      • Land Plots
      • Staking the Land Chests
      • Land Chests opening
      • KYC / KYB
      • Prices & Discounts
    • PvP Tournaments
    • Buildings
      • Profession Buildings
      • Entertainment Buildings
    • Items
  • Technology
    • Unreal Engine 5
    • Blockchain
  • Key Metrics
    • Past Revenue Stream
    • Future Revenue Stream
  • $KOSON Token
    • Burning Mechanism
    • Allocation & Unlock Schedule
    • Play 2 Earn
    • Staking & Rewards
      • Origin & Summoned NFT Staking
      • Land Chest NFT Staking
      • KOSON Staking
    • Metabonding
    • Ecosystem Fund
    • Wenmoon Studios
    • Public Sale
    • Private Sale
    • Seed
  • Team
  • Roadmap
  • Community
  • Legal
    • Terms of Service Agreement
    • Responsible Risk Disclosure Policy
    • Privacy Policy
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  1. Gameplay

Professions

All details are WIP.

Player and non-player characters can act as professional trainers. They provide the books that teach the recipes, blueprints, and schematics needed to craft.

Armor smithing - broken into specializations based on the resource. A single player can eventually master both specializations. For example, metal provides plate, chain, and scale armor. Leather provides hide, leather, and studded armor.

Artisan - jewelry, decoration, player cosmetics.

Carpentry - furniture, pieces needed for construction, and storage.

Construction - needed to create, improve and maintain a building.

Cook - craft beneficial food and drink for players and NPCs.

Farming - gather resources to create food and drink.

Fishing - gather resources for food.

Hunting - gather resources for leatherworking.

Scholar - write books (used to teach workers and trade).

Mercenary - take or direct mercenary jobs.

Mining - gather resources for blacksmithing, weapon smithing, armor smithing, and construction.

Mystic - enchantments for gear, items, and furniture.

Physician - potions, healing salves, poisons, etc.

Tailor - player cosmetics (cloaks), very light armor, etc.

Tinker - utility items, decorations, traps, etc.

Weapon Smith - broken into specializations based on the resource. A single player can eventually master both specializations. For example, metal provides metal weapons, wood provides staves, bows, etc.

Woodcutter - gather resources for carpentry.

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Last updated 2 years ago